7 Billion Fires
Brand, pitch and prototype
I played a role in the start-up adventure 7 billion fires. I designed the company’s visual brand, their website, and assisted with concept art for their prototype and pitch deck.
In collaboration with my friend and colleague, Tom Jilesen, I did visual development for the company’s first game prototype “360 no-scope”.
In a short time period, we provided essential support to 7BF in bringing to life a playable prototype and a compelling pitch deck.
Early Character exploration
Style pivot and Map design
Trough sketches we explored a playful futuristic setting with robots (crash test dummies) characters, but as the game concept evolved, we decided to pivot into a weird western setting.
The game was a ‘lane based’ hero shooter that was all about outmaneuvering your opponents with positioning, teamplay and timing. Western tropes like the “stand-off” and “gunslingers” made perfect sense.